AI Insights · Timothy · January 2023
Top 5 Basketball Games on iOS in Finland Q4 2022
Discover the performance trends of the top 5 basketball games on iOS in Finland during Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 basketball games on iOS in Finland showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Basket Battle from SUPERSONIC STUDIOS LTD had fluctuating weekly downloads, peaking at 390 in early November and dipping to a low of 196 at the end of October. Its weekly active users followed a similar trend, starting at 3.3K in late September and decreasing to approximately 2.9K by the end of December.
NBA 2K Mobile Basketball Game by 2K experienced a relatively stable pattern in weekly revenue, with minor peaks such as $111 in late November. However, weekly downloads showed a declining trend, starting at 207 in late September and ending at 88 in the last week of December. Active users also saw a decrease, from 409 in late September to around 302 by the end of December.
Basketball Arena - Sports Game from MASOMO LIMITED saw a significant spike in weekly downloads, reaching 186 in early November. Its weekly revenue peaked in late November at $91. Active users rose steadily from 366 in late September to 543 in early November, before settling at 291 by the end of December.
Mini Basketball by Miniclip.com showed consistent weekly revenue, peaking at $63 in mid-December. Downloads saw a notable increase in mid-October, reaching 231, before stabilizing around 75 by the end of December. Active users followed a similar trend, peaking at 359 in mid-October and ending the year at 204.
Finally, Basketball Stars™: Multiplayer, also from Miniclip.com, had steady weekly revenue with a noticeable peak of $68 in the last week of December. Weekly downloads varied, peaking at 78 in early October and dropping to 25 by the end of December. Active users saw a high of 468 in late September, ending the quarter at 288.
These insights reflect the dynamic nature of the mobile gaming market in Finland. For more detailed analytics and data, visit Sensor Tower.